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I wouldn't upload the development build of your game, dude.

I couldn't finish because I am stuck on the level with the purple blocks. I don't know the language (Brazilian? Portuguese?) being spoken here, if instructions were given verbally, but I couldn't pass that level using intuition (maybe mine is just bad lol).

I was very surprised the game was as fun as it was, I almost skipped it completely, because of the graphics. While I don't expect amazing pixel art, but I do expect some type of animation to it, I didn't even know what the main character was supposed to be,  since I played without reading the description. 

I do understand it is an 8bit pixel game, but you can make that little robot look better with some work on it, like adding wheels that has some animations to it or something? Or rocket fire that comes out whenever it jumps? Even Mario Bros for NES had some cool designs and animations on the characters.

Aside from the sprite for the main character, I did like the look of the whole game, you have a good concept here.

The game was fun and kinda hard if you don't play platformers like me. The little drift with the characters whenever he moved right or left added to the difficulty which was nice to see. 

I think you have a nice little gem here if you took time to develop it.

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Hey, The Bandito! Thanks a lot for taking the time to play and write such an honest and helpful comment.

I really appreciate your feedback — especially because you still found the game fun despite the visual limitations and the language barrier. That actually means a lot to me.

I'm currently testing different assets and styles to improve the look of the game. The character will definitely receive animations and more visual life soon. I'm also planning to add English subtitles for the engineer's voice lines and clues for players who don't speak Portuguese.

About the level with the purple blocks — great point! I'm working on adding visual hints to make it intuitive even without the audio.

And you're right about uploading a dev version — this was a test to feel the potential of the project, and your feedback is already helping shape the next steps. I’ll be more careful with future versions.

You’ve helped a lot. If you’re ever up to test future updates, I’d love to send them your way!

Thanks again, really. 💙

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Muito Bacana! Apesar da simplicidade, já é um grande passo nessa jornada de gamedev.
Bem legal a ideia de ter uma narração em cada fase.
Algo que poderia melhorar muito o jogo com pouco esforço seria aplicar Coyote Time e Frame Buffering aos movimentos do jogador. São técnicas simples, mas que fazem qualquer jogo de plataforma fluir muito melhor; nesse caso, essa técnica faria os "pulos que vai e volta" e os pulos nas nuvens melhores, por que acabam sendo um pouco frustrantes ao invés de desafiadores.

Achei bem legal e espero que tenha sucesso nessa jornada.

*Fiquei preso na fase da árvore sem galhos e que tem um trampolim. Peguei as 4 flores e matei a aranha mas o jogo não queria progredir. Talvez eu só não esteja fazendo certo, ou talvez seja um bug. Notei que o contador de aranhas não resetava e toda vez que eu morria e matava a aranha o número continuava aumentando. Talvez isso tenha causado o bug? Já que eu talvez não estivesse com o número certo exigido.

Muito obrigado, seu feedback ajuda muito, vou aplicar e usar com carinho, OBG.

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Muito legal! 😃

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Muito obrigado Su, foi meu primeiro jogo, espero logo poder fazer mais.